Descripción
Instituciones asociadas
Contribuidores
Artículos de revistas
[J1] E. Gamboa, M. Trujillo, and D. Chaves, "Strong Shot, a Student Centred Designed Videogame for Learning English Vocabulary", in Tecnología Educativa, vol. 3, number. 3, pp. 29-43, ISSN: 2395-9061, 2016.
Artículos de conferencias
[P6] J. Salazar, D. Toro, E. Gamboa and M. Trujillo "Tales of Etrya: English Vocabulary Game" In VI Jornadas Iberoamericanas de Interacción Humano Computador, Arequipa - Perú, Sep 2020
[P5] D. Toro, A. Rodriguez, M. Velasco, E. Gamboa and M Trujillo, "Recommendations and Challenges for Developing English Vocabulary Learning Games" In VI Jornadas Iberoamericanas de Interacción Humano Computador, Arequipa - Perú, Sep 2020
[P4] S. Muñoz, E. Gamboa, O. Bedoya and M. Trujillo, "A Gamification Strategy to Reinforce Generic Competences in Higher Education Students. in n Research and Development in Learning Environments" pp. 11-25. ISBN: 978-84-949828-4-2, V Jornadas Iberoamericanas de Interacción Humano Computador, Puebla, Mexico, Jun. 2019.
[P3] S. Muñoz, O. Bedoya, E. Gamboa and M. Trujillo, "A Training Algorithm to Reinforce Generic Competences in Higher Education Students" in Advances in Computing. CCC. Communications in Computer and Information Science, vol 885, pp. 201-212. DOI: 10.1007/978-3-319-98998-3_16, ISSN: 18650929 in Proceedings of 13th Colombian Conference on Computing (13CCC), Cartagena - Colombia, Sep. 2018.
[P2] J. Suaza, J. Salazar, E. Gamboa and M. Trujillo, "Tales of Etrya: A Digital Game for Motivating Students to Learn and Rehearse English Vocabulary" in Ciencias Computacionales, pp. 264 -280, ISBN: 978-958-8862-54-2 Proceedings of 13th Colombian Conference on Computing (13CCC), Cartagena - Colombia, Sep. 2018.
[P1] E. Gamboa, M. Trujillo, and D. Chaves, "Strong shot, English vocabulary in context" DOI: 10.1109/ColumbianCC.2016.7750794 in Proceedings of IEEE 11th Colombian Conference on Computing (11CCC). Popayán – Colombia, Sep. 2016
Capítulos de libros
[B1] Muñoz, S., Gamboa, E., Bedoya, O., & Trujillo, M. (2019). "Towards Reinforcing Generic Competences in Higher Education Students Using Gamification". P. H. Ruiz & V. Agredo-Delgado (Eds.), Human-Computer Interaction. pp. 408–422.DOI: 10.1007/978-3-030-37386-3_30